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Wednesday, November 26, 2008

Unplugged Wednesday - Walking Dead

Hello and Welcome.

Well, I originally wanted to write about World War Z or the Zombie Survival Guide (both by Max Brooks), but I haven't read enough yet to give a good opinion on it (only to say that I love it, and it is a thinly veiled political commentary).  Instead, we are going to post a peice that Nate wrote on Walking Dead a while back.  Enjoy!




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Quick, name two things that are awesome. Zombies you say? I think I heard comics from somewhere in the back. Zombies and comics actually make the perfect match. First up, because I have to make a throwaway mention to the fantastic cover art, the Marvel Zombies comics are decent. The plot is funny and the art is really good, but there is really no substance beyond that. The zombie comic I'm here to talk about is one that I've been behind for about 2 or 3 years now: The Walking Dead.

All of the best zombie stories aren't just about zombies. The zombies are just a backdrop for the artist to build a canvas to tell the story of humans and the way they respond to fear or catastrophe, and The Walking Dead is extremely good at this. Yeah, there are some really great scenes of zombies getting their heads chopped off and people getting all eaten up, but the true strength of the series is the characters.

The story revolves around Rick, who was a police officer in a small Georgia town (yay) when he was shot and fell into a coma. When Rick wakes up, the dead have risen and his hospital and town have been overrun by zombies. Rick then leaves to head to Atlanta to (hopefully) find his wife and son. What follows is a fantastically well written survival story, not just of Rick, but of the people he encounters. They are constantly facing trouble within the pages, but this rarely comes from the zombies (at least later on). The survivors are forced to learn how to create their own society in a post-apocalyptic world, and the author (Robert Kirkman) does a great job in pulling all the difficulties together. Also, seeing as this is a comic, I cannot neglect the wonderful art style. The entire series is done in beautiful black and white that perfectly matches the mood of the writing.

Since I don't have a comic shop around here, I've been getting the series as it comes out in collected trade form and I'm up through Volume 8, so that's what I'm currently talking about. The series does a great job of changing everything each few issues (I don't want to spoil everything, since I think it would be a good idea for everyone who likes zombies to go ahead and pick this up). Pretty much all I'm trying to say here is that if you like zombies, this is some of the best stuff out there (outside of the two Max Brooks books - which will be discussed at some point soon, I should think), and you should be reading it.

Tuesday, November 25, 2008

New Release Tuesday: Left 4 Dead

Ever since I heard of its existence, I have been waiting to play Left 4 Dead. When the demo finally came out a few weeks back, I logged in and played the 30 minute piece nearly 20 times all the way through on all of the difficulty levels. Needless to say, when my copy arrived last week, I peed myself.

It must be said starting out that this game is not meant to be played single player. Although the AI characters do a great job of making smart decisions and healing you (and each other) when necessary, it is nowhere near as fun to play with the computer as it is to play with friends. Friends make mistakes (sometimes on purpose), and friends know how to communicate best with you.

Outside of the horde of regular zombies that you must fight your way past as you move to the rescue station or safe house, the game introduces 5 super zombies to make your journey that much more difficult. Smokers and Hunters are similar, in that they will lurk in the dark and try to either pounce on you (Hunters) or grab you with their tongue (Smokers) at that exact moment that you weren't paying attention and deal out some damage before your buddies can rescue you. Boomers will wait just around a corner just for the chance to either vomit on you, or be close enough that when you kill them, they explode on you. Outside of this being pretty disgusting, it also draws the horde directly to you and you have to fight them off while being temporarily blinded by the green gunk all over the screen.

The final two super zombies are complete bullet sinks and require a bit of work to get past. The Tank is exactly what he sound like - huge and nigh-unstoppable. He requires that everyone in the group focus on him until he drops, because if he gets close to anyone, there is little chance that they can get away without being injured in some capacity or another. Finally, the Witch is best left undisturbed. As soon as you start to hear crying, cut your lights off and keep your eyes open. If the Witch gets disturbed by you shooting next to her or your lights flashing on her, whoever did it, is incapacitated in one hit, and if everyone isn't fast enough to take her down after that, that person is dead.

Now, all of these super zombies (except the Witch) are controllable in the Versus mode, but since I haven't had enough time to sink into that mode, I can't comment much on it yet (I've been spending my time trying to survive the story modes).

Speaking of story, although it isn't necessary at all since all you do is try to survive from point A to point B and call in the rescue, Valve has done an awesome job with telling the story just through the environment. Any time I get to a safe house, I have to hang around for a good 5 minutes to read everything that is written on the walls. Sometimes it provides some hints for gameplay (like avoiding the witches), but largely it just gives the entire world some depth, as you read about people who couldn't wait any longer for a loved one or people who have left their theories on the time it takes to turn into a zombie.

Valve is all about making quality games, and Left 4 Dead is no exception. It is the best zombie game I've ever played.

Monday, November 24, 2008

Zombie Week.

Hello and welcome.

Well, We don't really have a good update for today. As Zombies!!! isn't out yet, nor is there any DLC for Left 4 Dead, and the GTA IV Zombies thing isn't official yet.

So, Just letting you know that it is zombie week here.  Hope you are looking forward to it!

 
Make sure you get a lot to eat this week, cause you are gonna need it to fight the invasion!
~K

Wednesday, November 19, 2008

Unplugged Wednesday - Holiday Gift Guide.


Hello and Welcome.

In light of all the holiday gift guides other websites are putting together, we totally think we can do better.

So here is our list of the 10 essential gifts for your nerd (or yourself for that matter). Click the Pictures of the names to see the websites.

Tender Rondo

Tender Rondo is a game from the Merchants of Cool. Features from the game are:
-- Action-RPG based on an anime that's already popular in Japan and is set to debut on the Cartoon Network in 2009.
-- Highly sensitive, highly reluctant teen hero: Rondo's sensitive emotions create special powers, which come in handy when the evil Joy Kill Korporation sends shock troops into his village. Rondo's kidnapped neighbors and relatives are drained of their emotions, which power a doomsday machine set to destroy the planet. Not if Rondo can help it.
-- Rondo's attacks are based on human emotions: Fear attacks are the yellow button (Y), rage attacks are the red button (B), sadness attacks are the blue button (X), and envy attacks, which strip the enemy of loot and weapons, are the green button (A).
-- The music is by legendary composer Hiroaki Kokotake-san, who promised in his contract to create "music of devastating beauty and tremendous power."

Covenant Energy Sword.

Do you have an angry 13 year old Halo 3 Nerd(or are you one)? Why not take out your aggression on your parents with this life size replica of the Covenant Energy Sword? Make sure your reticule turns red before you attack!

Electronic Drum Kit...Shirt

Have you ever felt that all that gorillia chest beating you do could be used to better use? Well know it can, with your very own Drum Kit...Shirt. Who needs Rockband when you can do this on the go?


Dismember Me Zombie

Are you feeling that Left 4 Dead isn't honing your skills well enough? Are you looking for a practical approach to the methods in the Zombie Survival Guide? Then check out this anatomically correct zombie doll.

Natural Harvest Cook Book.
Wow, just wow. I am so appalled by this, I can't even be funny. Check out the link... if you are brave...

The Manga Bible
For the uninitiated, Manga is the Japanese word for comics. This is the best way to trick young readers (or any Otaku) into reading the bible. No... Really... Its just a comic book... Look, there are plagues, wars, and look this dude rises from the dead. CLEARLY zombie.
Also, if the old testament isn't your style, try the Manga Messiah

Manga Guide to Databases



The Bible not your thing? Tired of your computer Science Database class? Does Database theory got you down? Well no more with the Manga Guide to Databases. Great gift for that extreme Nerd in your family. (*ahem*).

World Of Warcraft Night Elf Ears
Have you always wanted to be a night elf, blood elf, Orc, or Tauren? Then you should totally check out these prosthetic elf ears. All joking aside, on the right person, these look awesome (with the full costume of course. ;) ).


Want to be cool and have tattoo sleeves, without all the bleeding and pain? Tattoo sleeves are the answer. Let me tell you, these work, I use them every time I go to a biker bar, just to toughen myself up a bit.


Well, that is it (sorry, only 9 items, not 10). For fun, imagine wearing all the apparel while reading the books, playing the game, and dismembering the zombie with the sword!

Good luck!

~k


    Tuesday, November 18, 2008

    New Release Tuesday - 360 NXE

    Hello and Welcome!

    Today we are going to talk about the New Xbox Experience. Ok, Ok, I know it isn't a game, but it will change how you interact with you 360 significantly.

    My Avatar

    Nate's Avatar

    The NXE is set to drop tomorrow (Nov. 19) and will completely replace the 'Blades' that you currently see.

    So, What do you get with the NXE? To me it is a combination of the Mii's from Wii, and Playstaion 3's (as of yet unreleased) Home.

    The main features are:

    Avatars - Mii like characters that represent your GamerTag. The design for the Avatars was done by Rare.

    Netflix - For those of you who didn't by the Roku Media Player, you finally get your Netflix streamed to the 360.

    Online Marketplace - Now you can buy your games for download on the Marketplace and they will start auto downloading! (exciting for me, hopefully they will have the demos as well.)

    Party Mode - Lets you connect to 7 other people and share photos, vote and voice chat, play games (and watch your avatars respond to each other)

    UPDATE: User Generated Content: With Microsoft's XNA users can now create, share and vote on user generated games! Look forward to Nerd Nats!

    UPDATE 2: Oh yeah, you can also load a portion of you Games to the HDD for faster loading.

    All in all it should be neat. We'll let you know our impressions after we play with it a bit.

    ~K

    Monday, November 17, 2008

    DLC Monday - Spore: Extra Limbs!

    Hello and Welcome.

    Are you ready to get back that Arm and Leg you paid for Spore?  Well EA decided to give you 24 for free!

    Mega Man needs new arms
    These free parts are part of the 3 patch to be released since the games initial release.  Its nice to see them giving something for free.  There were also a few minor bug fixes.  You can read more about the patch here.  They also added the ability to have unique screen names for each member of your house hold (now I don't have to share my wife's!)

    Don't worry though,  EA isn't THAT nice.  They can't give you everything for free.   With the announcement of this patch, they also announced the Spore Creepy & Cute parts pack.  This game has been out for only two months and they are already releasing add-ons.   Seems they are going the same route as the Sims games.

    The parts are 'Exoskeleton' arms and legs.   They will help give you creature that nice armored or skeletal look you had to force with the in game armor, or random parts.   Check out a montage of the parts below:




    Anyway, I am off to create some new freaky creatures!  Stay tuned to my SporeCasts for more updates!

    ~K

    Thursday, November 13, 2008

    Retro Thursday - MegaMan X4

    Hello and Welcome.

    This week's Retro Thursday we will talk about one of my Favorites: MegaMan X4.

     
    X4 was the first entry on the PlayStation and brought with it a few new conventions.  For one, X and Zero grew a little taller, and had more of a contemporary anime look to their sprites. It also added anime cut-scenes to tell key parts of the 'story'.  The most notable feature however, is the ability to play the entire game as Zero.
    X4 Opening Cinematic
    Aside from these extra features, X4 was pretty much more of the same:  8 Maverick Bosses with the same weakness systems that made MegaMan great, X's upgradeable armor, and chargeable enemy weapons.
    Despite all that, or maybe because of, this is my favorite MegaManX game.  Playing as X is fun as always, due to the ability to upgrade, but Playing the game again (or the first time) as Zero is where I got the most challenge and enjoyment.
    Zero's arsenal consists of different sword attacks gleaned from defeated Mavericks.  All of these sword attacks are (obviously) melee attacks, so you can't attack from a safe distance like X.  It makes for a challenging and rewarding combat for sure.
    X4 is available as part of the MegaMan X collection for PS2 and GameCube (it's probably less than $20 at your local game retailer).  The collection also has X1-3 and 5-6, plus two games that were released only in Japan.  I think it is MegaMan cart racing or something silly like that.
    Anyway, pick it up, woop up on Sigma with Zero.  You won't be sorry.
    ~K

    Wednesday, November 12, 2008

    Unplugged Wednesday - Library Edition

    Hello and Welcome.

    Ok, so this weeks unplugged is actually the complete opposite. Its all about the Library being PLUGGED-IN.





    Ok, before I even start on this.  WTF is this poster?  Oh my god, it looks like Gandalf the Purple, the love child of C-3PO and HK-47 (KOTOR),  and Generic Pink Hair Space Pirate Girl (Or maybe U-la-la's sister...).  Oh Wizards of the coast, you positively SLAY me.

    The event is sponsored by the Wizards of the Coast and ILoveLibraries.Org.  It is set to contain a mix of Board and Video Games (Probably Magic the Gathering, and Magic Online...).

    So, How do I feel about this?  Well, as a gamer I think it is exciting that gaming has reached such mainstream attention that Libraries are starting to pay attention.

    On the other hand, as a well rounded individual I am not sure I like it.  I have always looked at my library as a quiet place I could go to study, read, or research without being distracted by my surroundings.  I can imagine someone coming into the library, seeing this event, and walking straight out of the door.

    Of course, I assume this was an inevitable (and not necessarily recent) development considering the growth of the technology age and the internet.  First it was cd's, then Graphic Novels, then DVDS, and now Video Games.  Even my local library has a WEEKLY Wii Wednesday (Other branches have it on different nights, it is a rotating event) so this shouldn't be all that surprising.

    There is another perspective to this as well.  This event will get people (and not just kids) into their libraries and see how libraries have adapted in the last 10 years.

    For a list of participating libraries, try here.

    So, get out of your mom's basement and check it out.  You might make a friend!

    ~K

    New Release Tuesday - Wii Music

    Hello and Welcome.

    This week we are going to talk about why I don't play my with my Wii anymore. (what?)


    Wii Music is the latest creation by famed Mario (and Zelda, Pikmin) creator Shigeru Miyamoto. However, lately Miyamoto has been content to create stuff that only really appeals to people who did not, on a regular basis, play much if any Video games at all. These things can really only be referred to as Software for the Wii, rather than the oft used moniker "Games". I am of course referring to things like Wii Fit and Wii Music.
    Miyamoto, the Impresario of my cynicism
    Don't get me wrong, I am not saying there is not a place for these "Casual Games". I mean, who am I to challenge Nintendo's right to print money. I just think that there should be a modicum of production value put in these games.
    I tried variable ways of playing this game, and just found myself not enjoying any of it. I played by myself, improvising and Jamming out on songs left and right, but I wasn't having any fun. The main reason behind this is the HORRIBLE public domain set list (there are a few decent licensed songs.. but not many). Sure, there are a few good Nintendo classics: SMB Theme, Zelda theme. But forcing me to play Twinkle Twinkle little star 5 + times as a tutorial, and to unlock stuff in a word: Blows.

    So, Its better in mutliplayer right? WRONG. Even if you are playing with someone with a remotely good sense of rythm and music theory, you still have to rely on their abilty to complement your own freestyling. And if they don't possess any of those skills? I might as well strap the WiiMotes to my dogs forheads and let them wrestle through "Yankee Doodle".

    Ravi, losing his mind over Wii Music



    Anyway, I am going to go play some RockBand. Angry Nerd out.

    ~k

    Monday, November 10, 2008

    DLC Monday: Mirror's Edge Demo

    Over the past week, I've played through the Mirror's Edge demo about four times. Honestly, I don't think I'll buy the game (but that's more due to money constraints than liking it), but it's definitely a fun demo.

    After breezing through the quick tutorial, you get to whet your appetite for parkour as you play through the first piece of the game. It's a fun ride, and it feels incredibly natural as you use the trigger buttons to bounce from wall to roof to ledge. The controls did take a moment for me to get used to, but once I started really running, it fit the game wonderfully. Once you get to the combat, I kind of felt like things fell apart. I know that you are encouraged to run rather than fight, but when you are required to encounter a baddie all I did was keep hitting the disarm button until I got it right. I'm sure there's more to it as you get better at playing the game, but that's really all I knew how to do at this point.

    Since this is only about the demo, there isn't much else to talk about. I know I'm interested in playing more, but I don't know if it's worth the $60 (although definitely worth it when a price drop hits).

    Wednesday, November 5, 2008

    Unplugged Wednesday: The Stand (Comic series)


    The Stand is a great book. I haven't read much Stephen King outside of The Dark Tower series, but when I read The Stand earlier this year, I found that I was missing out on a lot. However, this isn't about the original book, instead this is about the new comic book adaptation that Marvel Comics has begun to release. Sadly, since I do not have a good comic shop near me, I've only had the chance to read the first issue.

    On the whole, it's a good adaptation. The art is good and it's not nearly as wordy as the book can be at times, but as I read the issue, I kept getting the feeling that I was missing something. Not that the plot is hard to follow or anything, I just really felt like it was turning out to be The Stand Lite.

    I really think that instead of trying to retell the exact same story as the book, it would have been a bit more interesting for them to take the world that King established in the original novel and use that as a basis for starting different stories to tell. Who knows, that could be the plan down the line, but I didn't really feel like they were going to do that since the issue was basically the first few chapters of the book setting up the same group of characters for the same plotline.

    All that grumbling aside, it's still a good read. I think it will be a good way to get people to read the original novel so that they can get all the extra details. Also, I have hope that in future issues they'll add in little bits that weren't in the book (maybe add in a few side stories or something). That's my hope anyway.

    By the way, since today is the 5th of November, go read V for Vendetta tonight.

    Tuesday, November 4, 2008

    New Release Tuesday - Fallout 3

    Hello and Welcome.

    This will be our first entry in "Fallout" week (sorry for missing yesterday...).

    So, lets talk a little bit about Fallout 3 shall we?

     
    First, a brief history of Fallout.  Fallout was originally developed by Black Isle studios and Interplay, whose most notable games include the Baldur's Gate series..  The rights to Fallout 3 where sold to Bethesda (makers of The Elder Scrolls Games: Morrowind, and Oblivion being the most recent.)
    The previous versions of Fallout where Isometric Turn-Based RPGS.  Fallout 3 takes the system used in Oblivion, the 1st and 3rd person perspective and twitch based action.  The new feature in Fallout 3's combat system that we didn't see in Oblivion is the V.A.T.S system.  The V.A.T.S. system allows you to spend a set amount of action points to target specific parts of your adversary's body: Head, Torso, right and left, arms and legs, as well as their weapon.  This typically ends in a the targeted body part exploding in a bloody mess.  One hilarious result of these explosions:  each piece of your enemy is searchable.  I found two pieces of armor, a gun, and some ammo in a jaw bone.  A JAW BONE.
    V.A.T.S. in action
    Other than the V.A.T.S. system, combat is inaccurate and annoying.  And don't even think about using the 3rd person view.  It is really only good for watching your character skate around D.C. and looking at his armor.  I find myself running out of ammo and switching to a crappy baseball bat, or board full of nails, which tends to do very little damage very slowly.  This means that I end up losing most of my health during each fight.  This further complicates my situation because I am always low on health items.  And the ones I DO have all increase my radiation levels significantly.
    Visually, Fallout 3 exceeds Oblivion in most aspects.  I say most because there are no lush landscapes that you would expect in a fantasy game.  However, the level of detail in each ruinous city, town, and ravaged landscape is very impressive
    The scope of this game is very ambitous.  With a total of 200 possible endings (though each only minor change from the previous) it should keep people (like me, who tends to get all or most of the endings in games like this) busy for a long time.  The endings are based on choices your character makes through out the game many with far reaching consequences, like setting off the nuclear device in the town of Megaton ( I did. ).
    There are many things in the asthetic of Fallout 3 that reminds me of some other great First Person games recently.  The black humor of all the fallout games, but specifically the radio stations and music (which I love), remind me of Bioshock.  The open areas, and mutated enemies, and general lonliness of most areas reminds me of Half Life 2.
    Though there are some negatives in Fallout 3, in general, my journey from vault 101 across the vast wastelands of post-WW3 Washington D.C. has been an enjoyable one.   If you enjoyed Oblivion, or Bioshock, you will love Fallout 3.
    ~K

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